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Tips: How to ask for help

There is no shame in asking for help when you get stuck on your Arduino projects, but there are definitely right and wrong ways to ask for help. Often people are not sure what information needs to be displayed. Here are some simple tips on how to ask a question, and how to trouble shoot to be able to get the information needed for a question

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As you can imagine I often get emails with questions and cries for help. I actually enjoy these emails and try to help as much as I can. One of the issues I see is that some makers don’t know how to formulate a question to get the help they need. Just the other day I got an email from somebody who asked about a project I posted on Instructables a long time ago.

The project is for an oxygen analyzer to analyze dive tanks. The question was “ I get this weird error when I put sensor of make x on your sketch, what is wrong”? The problem with this question is it does not contain any information to find out what is happening. People are not able to help you if you don’t provide the correct information. If you ask this in a public forum people are not going to respond to your question.

Before you ask your question you have to do your due diligence. Below are some steps you have to take first before you ask for help.

What information do you need to supply?

You are asking for help, and may I add at no cost, you need to make it as easy as possible for people to help you. For example the person asking me about the oxygen analyzer should minimally have supplied what the error was and what changes he had made to the sketch.

If it is a question about a sample sketch that returns an error, you minimally need to supply what OS you are compiling on, the version of the Arduino IDE you use, and what libraries you are using, and of course the error message in as much detail as possible.  If you made alterations to the supply code give an explanation on what changes were made.

Minimal List of information you should supply

  • Sample sketch
  • Libraries used
  • Arduino IDE Version
  • What hardware used (Arduino related)
  • OS version you compiling on (If it is a compiler error)

Before asking for help first find out what is wrong

Before asking for help you need to try to figure out for yourself what the issue is. By doing this you also have a better understanding of the problem. It will also help you to understand the answers you are going to receive. Here are some tips on doing your own trouble shooting before asking for help.

Trouble with your hardware

First make sure your hardware is working. You do this by testing each component separately. If you create a temperature/humidity data logger that uses a sd card breakout board, make sure that each component functions alone with your Arduino. First make a sample sketch with the temperature/ humidity sensor and see if you get the data you are expecting, and do the same with the sd card breakout.

I do this for all my projects. I first test each sub component separately before combining them. This way I know I wired everything correctly and know that is not the issue. If everything seems to work separately, and it stops working when combined all the components you know there is a conflict. Find out what components are conflicting by testing them with only an Arduino and two components at a time.

Note:In the beginning try to use components and breakout boards from the big guys like; Adafruit, Sparkfun, Pololu, Seeedstudio. They always have tutorials on how to use their components, and forums you can ask questions in.

Now you have done your homework, and are ready to ask people for help. First create a diagram with something like fritzing to give a visual representation of how the components are connected. Supply the sample sketch you made to work with these components, and give as much info about the versions, makes, and models of your hardware. By doing this you will get better quality of help, and avoid the trolls making nasty comments when you ask for help.

Note: A sample sketch is a sketch that only contains the code needed to show the problem. It is a fully working sketch, but paired down just to reveal what the problem is. It is a good way to trouble shoot, and to provide enough code to people to see what the problem is

Use your serial monitor to debug

The programmers among us know a bit about debugging and how important it is. Normally you can add breakpoints (a spot the program halts so you can look at the values of variables) to see what is happening, but because this is not possible with an Arduino we use the Serial.println() function to debug your sketch. This is often done because your project is not responding as you thought it would be. When I write a sketch it is always full of these Serial.println() statements to see what is happening. I normally remove them from the final sketch as it looks cluttery (if that’s a word).

For instance you press a button and your Arduino is not responding to it’s request. By simply seeing if your digital pin is high or low you can see if the button press has an effect, or maybe your if() statement is looking for the wrong answer. A simple Serial.println(digitalRead()) will let you know if the digital pin in question is HIGH or LOW. Look at the following example where I put lines in for debugging:

  buttonState = digitalRead(buttonPin);
  //Next lines are fo debugging
  Serial.print("buttonState: ");
  Serial.println(buttonState);
  // check if the pushbutton is pressed. If it is, the buttonState is HIGH:
  if (buttonState == HIGH) {
    // turn LED on:
    digitalWrite(ledPin, HIGH);
  } else {
    // turn LED off:
    digitalWrite(ledPin, LOW);
  }

This is often done in situations where complex calculations are in play using many different variable types e.g doubles, floats, and integers. By seeing what the actual value of these variables are before going into the calculation you can often find the problem.

Language Reference

Another common issue is when you are not sure what function to use or how to convert a data type. Before reaching out to someone, try going to the Arduino Language Reference page. This is an amazing resource with tons of information. This is my go to place when I am not sure what function to use, or what is the correct syntax.

Look here first and get an idea of what you want to use in your sketch and how to use it. Sometimes the information in this area is a bit thin and their examples could be better. If you get stuck and not sure how to get unstuck, that’s when you reach out to the community. First try to come up with an example sketch how you think it needs to go, and then post your question on your favourite place.

Sometimes just except the answer even if you don’t completely understand it

Sometimes the answer will be in the form of a cryptic piece of code that works for you but doesn’t make sense to you. Just run with it and try to figure out what part you don’t understand and google it. Most of the time (and it happens to me to) it is currently out of your scope of knowledge and will take a lot of reading, learning, and gaining more experience to understand it. As long as you know what part you don’t understand how to communicate with that code you can implement it in your code as a form of a black box (a black box is something you provide data to,  it gives you the answer, but you have no clue how).

In Closing

If you implement all of my recommendations, 80% of the time you will find your own answers. The 20% where you will need help,  you will look like somebody that wants help and shows that you have worked for it. It also gives the person answering your question an understanding of your experience level. Just saying “I am a noob” does not help when asking your question. If the correct information is not provided, people can’t help you.

Don’t be afraid to ask for help, but in the end you get out of it what you put into it. Don’t be embarrassed if you are not sure if what you did was right, if you show you want to learn there are many people out there who want to help you. Finally be proud of your accomplishments, and stand behind your work, even if you are not sure you are correct.  We all started off as a noob and had to learn and gain experience by asking the community for help. 

If you like this project and would like to see more of the same type, please subscribe to my newsletter using the form below or like  and follow my Facebook page. This way you get notified when a new post is available.  If you have questions or suggestions please email at akurk@thearduinomakerman.info me or leave it in the comments below. Have a great day and see you next time.

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Project: Example using a RTC to wake-up an Arduino Data Logger

This project is to give a practical example of using power save modes with Arduino's. It uses a Real Time Clock (RTC) to wake up an Arduino Data Logger. It write the temperature and humidity in a room to a micro SD card. It is optimized for saving power thus can run of a battery pack.

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This blog is an example project to explain how to use an Real Time Clock (RTC) module as a mechanism to wake up an Arduino we put to sleep. The code and explanation for putting an Arduino to sleep, and how to wake it up again can be found in this tutorial: A Guide To Putting Your Arduino To Sleep . For you to understand this project I strongly recommend you read this guide first as the code in this project is based upon the code explained in that tutorial.

Index

  1. The Project overview
  2. List of  Materials needed for this project
  3. Downloads
  4. Connecting the Adafruit RTC 3231 breakout board
  5. The Code for the Adafruit 3231 RTC Breakout board
  6. Connecting the Adafruit Micro SD Breakout Board
  7. The code for the Adafruit Micro SD Breakout board
  8. Connecting the Humidity/ Temperature Sensor DHT11/DHT22
  9. The Code for the DHT11/DHT22
  10. Power/Current Consumption (mA)
    1. Hardware alterations
    2. Code alterations

The Project overview

The purpose of this project is to create a data logger that logs temperature/humidity  data on an sd card. The data that gets logged has a date and time stamp. This project will run off a battery pack, thus we put the Arduino to sleep when no data is being logged.

In this project I am using the Adafruit DS3231 RTC breakout board. I used this particular one because of it has a SQW pin, and it uses two Analog pins for communication.  In most projects the Analog pins are not used so the RTC does not take up valuable digital pins.

The other feature of this RTC is that you can set alarms that get activated without the need to communicate with the Arduino board (Your Arduino can be asleep and the alarm will still fire). When the alarm fires it pulls the SQW pin to low. We use that action to fire the Interrupt attached to digital pin 2  to wake up an sleeping Arduino, as explained in the turorial (A Guide To Putting Your Arduino To Sleep). 

Arduino Pro Mini side view to show how to solder in pin A4 and A5

We use the DHT11/22 sensor to read the temperature and humidity of a specific room, and the Adafruit micro SD breakout board to write the data to an SD card. The Arduino used is the Arduino Pro Mini. When soldering the header pins also put header pins pointing upwards in the A4 and A5 holes. We will be using these to communicate with the RTC breakout board

List of  Materials needed for this project

Note: This is the first project where I will be using links to Amazon products to list what products are needed. I do this just to recover the costs of the components I use. I don't sell any of these items, but will receive a very small commission. Please consider using these links to buy your products to support me creating these projects/tutorials. 

 

This image shows how it would look on your breadboard:

RTC Connections.PNG
Note: If you notice that we use the Arduino Pro mini to put power (5v) and GND to the breadboard power-rail. When you have the Arduino Pro mini connected to the FTDI cable it will power the project. Otherwise you power the Pro min by applying 5V to the RAW pin and connecting one of the GND pins to the power supply GND (-).

The Code for the Adafruit 3231 RTC Breakout board

I use the library from JChristensen to comunicate to the RTC. It works well, and he has a great explanation page of most of its functions. Here is a link to this library information page: https://github.com/JChristensen/DS3232RTC  

The first thing we need to do is load this library. We do this on line 20.

RTC Library.PNG

Next bit of code resets the RTC and clears any previously set alarms and resets the interrupt pin back to it's default state. I would not mess with this block of code and just accept it as is. You can find it in the setup() function starting on line  47

Click to enlarge

The next block of code is commented out (starting on line 59 ) It is used to set the time and date on the RTC. You only need to do this ones, as  the on board battery will keep the time. After you have removed the comment brackets and have set the time by compiling and uploading the sketch, you can either remove it or comment it out again. The only weird part in this block of code is line 65 where you set the year. The first value is the current date, don't alter the 1970 part on that line.

Click To Enlarge

Next we are ready to actually set the alarm and prime the SQW pin.

Click TO Enlarge

On the first two lines we create a time object named t, next we get the time from our RTC and store it in this object. On line  70 we set the alarm.  This RTC  has the capability to set two alarms. We will look at setting alarm 1. The Alarm can be set to match the following:

Values for Alarm 1

  • ALM1_EVERY_SECOND -- causes an alarm once per second.
  • ALM1_MATCH_SECONDS -- causes an alarm when the seconds match (i.e. once per minute).
  • ALM1_MATCH_MINUTES -- causes an alarm when the minutes and seconds match.
  • ALM1_MATCH_HOURS -- causes an alarm when the hours and minutes and seconds match.
  • ALM1_MATCH_DATE -- causes an alarm when the date of the month and hours and minutes and seconds match.
  • ALM1_MATCH_DAY -- causes an alarm when the day of the week and hours and minutes and seconds match.

Lets look closer at the setAlarm() function which is part of the library we loaded.

    RTC.setAlarm(What to match , Seconds, minutes, hours, days);

In the What to match section you choose one of the values from the above list. In this project we are matching minutes (ALM1_MATCH_MINUTES. )This means that the function matches in an hour what minute to fire the alarm at. Let's say it is 11:45 am and we want the alarm to fire in 5 minutes the function would look like this;

    RTC.setAlarm(ALM1_MATCH_MINUTES , 0, 50 , 0, 0);

To make this more flexible we use the time_interval variable to fire the alarm every 5 minutes.  It is done by pulling the current time from the RTC, store it in the t variable. Now we use the minute(t) function to get the current minutes, and add the variable time_interval to this value. The time_interval variable is an int (declared on line 38) with a value of 5, thus adding 5 minutes to the alarm time.

Later on in the sketch on line 111 we set the next alarm using the same code just before we put the Arduino back to sleep. Next we clear any alarm flags (line 72) set internally on the RTC then we prime the SQW pin (starting on line 74) and we have configured the RTC for our needs.

Later on in the sketch we only need to set the next alarm on line 111 and clear the previous alarm flag on line 114 and we are all set to use the RTC to wake up our Arduino 

Connecting the Adafruit Micro SD Breakout Board

DS3231 RTC PINS Arduino/Breadboard Pins
5V breadboard 5V
GND breadboard GND
SCL Arduino A5
SDA Arduino A4
SQW Arduino D2
SD Breakout  PINS Arduino/Breadboard Pins
5V breadboard 5V
GND breadboard GND
CLK Arduino D13
DO Arduino D12
DI Arduino D11
CS Arduino D10

This image shows you what it would look like on your breadboard

The code for the Adafruit Micro SD Breakout board

The code for this breakout is easy to understand and strait forward. First we load the libraries

SD Breakout libraries.PNG

The libraries used are part of the Arduino IDE so no need to download anything special here. Next we declare the global variables needed for this board. 

sd breakout global variables.PNG

First we declare the File name object named myFile, than we declare a constant int (chipSelect). This variable sets the digital pin needed for the Adafruit breakout board. Don't change it, Adafruit wants it to be that pin so we are stuck with it like this.

The actual writing to and reading from a file is done in a function called  writeData().

sd breakout write data part1.PNG

If you remember that this whole sketch is to log temperature and humidity data onto an sd memory card. In this function we do the actual writing. We send this function 3 arguments; float h (humidity), float t (temperature in Celsius), and float f (temperature in Fahrenheit ).

On line 149 we declare another time variable named p, and get the current date and time from the RTC on line 150. We do this for 2 reasons. Reason one is to create a filename that is today's date. This way it is easy to see when data was logged, and reason two is that we use the current time as a time stamp to know exactly when the data was logged.

On line 151 we create a string called file_Name. The string contains today's date. We use the time/date variable to do so. On line 152 we use the string to open, or create a file with the file_Name variable content as name with the SD.open() function. Lets look a bit closer at the syntax of this function.

sd open systax.PNG
 

The filepath is the path to the file including the filename. The mode is either FILE_READ to read from a file, or FILE_WRITE to append to a file. If you use the FILE_WRITE with a filename that does not  exist it will create the file name. If you use the SD.open(filepath) it will automatically assume you want  to read from the file. If you want to see all option click on the following link; https://www.arduino.cc/en/Reference/SDopen

The SD.open() action gets stored in the myfile object created in the declaration section. Now we have the file open and are ready to write to it. 

Click to Enlarge

The if(myFile) statement checks if the file exist and is in the correct format. If this statement returns a false it will print an error message to the Serial Monitor. The most common reason for this is that the sd card is not formatted correctly or not in its socket, or you used a filename that contains characters that are not allowed.

Note: The Adafruit breakout board requires a specific format. For more information on this go to the following link: https://learn.adafruit.com/adafruit-micro-sd-breakout-board-card-tutorial/formatting-notes

On line 158 we actually write to the file. We use the same format used to print a line to the serial monitor, but instead of using Serial, we use the file object myFile. After we wrote to the file we close it with the myFile.close(); line. It is very important that we close the file after reading or writing to it. If the file is not closed correctly it will be corrupted and you won't be able to write to  or open that file again.

Connecting the Humidity/ Temperature Sensor DHT11/DHT22

The pinout of this sensor is done with the sensor front grid facing you:

DHT11/22 Arduino/Breadboard Pins
5V breadboard 5V
Data out Arduino D4
GND breadboard GND
GND breadboard GND

The image shows all components on the breadboard. 

The Code for the DHT11/DHT22

In my sketch you will see the code for the DHT11 as I have this sensor in my collection of sensors, but if I had to use this project in a real world scenario I would use the DHT22 as it has greater precision. 

We are using the Adafruit library. You are right this project is definitely Adafruit centric. No I am not getting paid by Adafruit, but if LadyAda is listening I can always use some cash. But enough with the useless banter as you are here to learn something. Lets look at the declaration section for this sensor;

First we load the library

dht library.PNG

Next we are creating the object to communicate to the sensor and some global variables we need to create the object;

DHT digital pin.PNG

On line 27 we declare the variable that tells the sensor what digital pin we communicate with. We use digital pin 4.

DHT global variables.PNG

As I explained I am using the DHT11, but if you use the DHT22 comment out line 30 and un-comment line 31. Next we create the dht object on line33. We use the DHTTYPE variable to let the object know what sensor we using, and the DHTPIN variable to let it know what pin to communicate with.

In the setup() function we use the following statement to start communication with the sensor; 

DHT Setup.PNG

The actual reading from the sensor is done in function temp_Humi(). This function is called from line 107 from the Going_To_Sleep() function.

Click To Enlarge

In this function we read  the Humidity % with the dht.readHumidity() function, and the temperature both in Celsius dht.readTemperature() and Fahrenheit dht.readTemperature(true). We store these in float variables (h for humidity,t for temperature in Celsius, and f for temperature in Fahrenheit). We take these float values and pass them to the writeData() function where they are written to the SD card.  

Power/Current Consumption (mA)

After we tested the code and see how the project runs using the FTDI cable it is time to connect it to an external power supply and a multimeter. We do this to measure how much current we draw. If you are not sure how to do this, check out my tutorial: How to measure power consumption and why should to do it.

After hooking up the project with an external power supply and multimeter we see it consumes 24-28mA when awake and a small 100th of a second spike of 100mA as we write to the SD card. When it is sleeping it only uses 10mA. We can actually save a couple of more milliAmps out of the circuit if we were able to turn the power off on the SD breakout board. Actually we save almost 7mA ending up with only a use of 3mA when it is asleep.

We do this by using an NPN transistor as a switch to turn the power off on the SD breakout board when the Arduino is asleep.

Note: When you put the Arduino to sleep all the components are still drawing a base current. If we can turn off the power on these components we lower the current/power consumption even more. 

This a bit advanced so I won't go in to details how an NPN Transistor works, but I will explain how to implement it. Checkout the image below to see what the diagram looks like.

Hardware alteration

Using the 2N2222/MPS2222A transistor, we connect a 1K resistor to the middle leg of the transistor, connect the other end of the resistor to D9 on the Arduino.  By putting pin D9 high we turn the switch on, and by putting pin D9 low we turn the switch Off. Next we connect the right leg of the transistor (with the flat part facing you) to the 5V on the bread board and connect the left leg to the 5V in on the SD breakout board.

Note: You might ask why don't we do this for all the components to save even more. Some components need to have power as they need to do things while the Arduino sleep e.g. the RTC needs to wake up the Arduino, and some components take time to start working when power is applied to them e.g. the Humidity/Temperature Sensor. This you find out through trial and error.

Code alterations:

You can download the completed power saver version of the sketch from here

transistor pin.PNG
 

On line 39 we add the following line to declare the pin we use to turn the power on and off on the SD breakout board. Next we make digital pin 9 an out put pin and turn it high with the following code

transistor setup.PNG
 

We add these lines in the setup() function on line 45 and 46. Then in the Going_To_Sleep() function we pull digital pin to low to turn of the power to the SD breakout board just before we put the Arduino asleep with this line of code. We put it on line 101

Transistor low.PNG
 

After the Arduino is woken up we add a line of code that will pull pin 9 back to high on line 109 before we call the temp_Humi() function.

Transistor High.PNG
 

Finally we have to reinitialize the SD breakout because we powered it down. We do this in the writeData() function. We do this before we declare the  time object with these lines of code; 

Transistor reactivate.PNG

Making these alterations to your project make it even more energy efficient. 

In Closing

This is a practical application that shows when putting your Arduino to sleep really can have practical applications. This project can run on 4 C cell batteries for approximately 3 to 4 weeks.  If you run it without the sleep mode you only get 4 to 7 days out of it.

If you like this project and would like to see more of the same type, please subscribe to my newsletter using the form below or like  and follow my Facebook page. This way you get notified when a new post is available.  If you have questions or suggestions please email at akurk@thearduinomakerman.info me or leave it in the comments below. Have a great day and see you next time.

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Tutorial:A guide to putting your Arduino to sleep

Tutorial:A guide to putting your Arduino to sleep

If you need to run your Arduino of a battery pack, you need to find a way to reduce it's power consumption. One of the the best ways to do this is putting your Arduino to sleep when it is not performing any tasks. This tutorial is a great place to start on learning how to put your Arduino to sleep.

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sleeping arduino.png

Sometimes we are in a situation that requires us to put an Arduino in a place where plugging it in to the power grid is not an option. This happens often when we try to log information in a remote site, or only need to have your Arduino active at a specific interval/action.

In these cases putting your Arduino to sleep is the perfect thing to do.  Their attention is only required for a short amount of time e.g. log data in a specific interval, or put out an alert when a predetermined event happens. In this tutorial we are going to experiment with putting your Arduino to sleep and see how to turn your Arduino back on. 

This tutorial familiarizes you with the concept and has a small exercise to see what it takes to put an Arduino to sleep. In the next couple of blog posts (in 2 weeks or so)  I will show post a couple a projects that will show you how to wake your Arduino using a sensor, or a Real Time Clock module (RTC).

MATERIALS NEEDED IN THIS TUTORIAL

What board to use?

In this tutorial we will be using the Arduino Uno just because it is an easier board to prototype on. In a real live project I would use an Arduino Pro Mini for this. The Arduino Uno and the Arduino Pro Mini have very similar characteristics, the Arduino pro mini has a lot less hardware to power (e.g. the USB portion, extra leds, and some other stuff) thus using a lot less power. This is the reason why the Arduino Pro mini is a better choice.

To give an example a Uno uses between 30-40 mA when awake and about 19 mA when asleep. The Pro Mini uses 25mA when awake and 0.57 mA when asleep. As every mA matters when hooking it up to a battery you can see that there is no contest and the Arduino Pro Mini is the winner.

Note: As a beginner Maker the Arduino Pro Mini might be a bit intimidating, but there is no reason for it. Yes you need to solder the headers onto the board, and you need a FTDI cable to upload your sketch, but other than that there are no major differences.  

Sleep mode

When you look at the documentation of the ATmega328p (click this link for a copy of this document) processor used for both Arduino Uno and the Arduino Pro mini you notice there are many different sleep modes available. But in a real world scenario there is really only one mode that is useful; The Power down mode (SLEEP_MODE_PWR_DOWN).

When you put your Arduino to sleep it turns off all unnecessary components, reducing the power consumption of the MCU (Microcontroller Unit).  In this mode the only way you can wake it up is the use of an external influence (e.g. we give it a nudge to wake up). We will examine how to do this a bit later in this tutorial.

Interrupts

Before we go into the code to put an Arduino to sleep we need to understand the interrupt concept. The best way to describe it is ; You are working on something you really need to concentrate on. You wear headphones blasting your music loud to drown out your surrowndings . You are so concentrated on this that the outside world is lost to you. The only way to get your attention is by giving you a nudge. After you receive this nudge you pay attention to what the interruption is about, and after dealing with it you put the music back on and continue with your task.

Note: I am not going to go to deep into what interrupts are good for, but if you want to learn more about this concept check out my tutorial (Using Interrupts to improve the functionality of your project) on this topic

Most true Arduino’s have a couple of pins that do just that. The Uno and the Pro Mini have 2 pins (d2 and d3) that have the capability to interrupt what the Arduino is doing. With this we can nudge the Arduino back to a waking state.

Putting your Arduino To Sleep

You can download the code for this section for here.

Let’s look at the code for this section

Image_1 click to enlarge

Image 1 contains the code snippet that loads the library that contains everything we need to put your Arduino to sleep, We also declare the variable interruptPin for digital pin 2. We will later use this for making pin 2 an input pin. Next we will look at the Setup() function.  

Image_2 Click To Enlarge

Image_2 Click To Enlarge

Image 2 has the code for the Setup() function. It is all straight forward. We declare digital pin 13 as an output pin (LED_BUILTIN is a build in variable for digital pin 13 where an onboard led is connected to).  We are using the LED as an indecator for when the Arduino is asleep (when LED is on Arduino is awake, when off the Arduino is asleep).

On line 18 we set digital pin 2 as an input pin. You notice we use INPUT_PULLUP instead of INPUT. By doing this we use the build-in pull-up resistor to prevent the pin from flopping between HIGH and LOW when nothing is attached to it (same thing you would do with a button).

Next we are going to the main loop() function;

Image_3

Image_3

On line 23 we put in a delay of 5 seconds before we call the Going_To_Sleep() function on line 24. This is just so you can see that the onboard LED is on to show your Arduino is awake, and the moment we call this the Going_To_Sleep() function the LED goes off to indecate the Arduino is asleep. 

Next lets look at the Going_To_Sleep() function itself; 

Image_4 Click To Enlagre 

On line 28 we call the sleep_enable() function which is part of the avr/sleep.h library. It enables us to put the Arduino to sleep, without calling it we can't put the Arduino to sleep. On line 29 we attach an interrupt to pin 2 as I explained in the Interrupt section.

Syntax

attachInterrupt (interrupt, ISR, mode);

As you notice we use a 0 to indicate that we are using pin 2. This is because the Arduino Uno/Pro Mini have 2 interrupts. Interrupt 0 is connected to digital pin 2, and Interrupt 1 is connected to digital pin 2.  The ISR is the function name that is called when the interrupt is called. In our case it is called wakeUp.  The mode is what needs to happen to the digital pin to call the interrupt. In our case the pin needs to be pulled LOW (to GND).

On line 30 we set the set of sleep mode we want. In our case it goes and shuts down everything it can. On line 31 we turn off the LED, and on line 32 we wait a second to give the board the time to turn the led off. Next we actually put the Arduino to sleep with the sleep_cpu() function.

The code halts here until the interrupt is called. After waking up the Arduino will first execute the code in the wakeUp() function and then will continue with line 34 printing the wakeup message on the serial monitor, and on line 35 turning the LED back on.

Image_5

In the wakeUp() function we print a line to the serial monitor to let you now the interrupt has been called. The next two lines are very important to make sure we do not get an unintentional loop where the sketch can get stuck, and making your project fail. 

On line 40 we disable the sleep function, and on line 41 we detach the interrupt from pin 2. As I said we do this to prevent a possible endless loop situation.

Exercise 1

Step 1)

Now it is time to upload the sketch. But before doing that put a jumper wire in d2. Just leave it unplugged on the other end for now. Load your sketch and wait 5 seconds for the LED to turn off and the Arduino to go to sleep.

Step 2) 

After the LED turns off insert the other end of the jumper wire in a GND pin on your Arduino Uno. This will pull pin 2 LOW triggering the interrupt, thus awaking the sleeping Arduino. After the LED comes back on you can remove the jumper wire out of GND and 5 seconds later the Arduino goes back to sleep.

 

 

IN CLOSING

Now you know the principles of what it takes to put your Arduino to sleep. As you see it is a very simple process. Finding a good mechanism to control this project is sometimes a bid more problematic. For this reason I will post a couple example projects on how to wake up an Arduino using a sencor (e.g. motion sensor), and a Real Time Clock module (RTC) that will be designed so you can use them and integrate that into your own project.  

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Tutorial: How to measure current consumption and why should you do it?

A lot of makers don't know how important it is to know the current draw of your project, or why you need to know this. In this tutorial I will explain to you how to measure the current draw of your project, and why it is so important to know this.

I often get asked the question of what type of power supply to use for projects. Most of us know the voltage required, but how much current it draws and why you need to know this is a mystery to many beginner makers. To start with what is this current thing?  "In comes the analogy that uses the flow of water to explain these things".  

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20180102_074627.jpg

A lot of makers don't know how important it is to know the current draw of your project, or why you need to know this. In this tutorial I will explain to you how to measure the current draw of your project, and why it is so important to know this.

I often get asked the question of what type of power supply to use for projects. Most of us know the voltage required, but how much current it draws and why you need to know this is a mystery to many beginner makers. To start with what is this current thing?  "In comes the analogy that uses the flow of water to explain these things".  

 

 

Let’s say that a battery that we use to power our project is a bucket of water with a hose attached to it. The water pressure at the end of the hose is what we consider the voltage. The speed the water runs through the hose is the current and that is measured in Amps.

Yes this never made sense to me either. It comes down to this if your project consumes more current then your power supply has to offer it won’t run, and can even damage your power supply. We measure current in Amperes or Amps for short (Symbol used is A). 

One way to roughly figure out what power supply to use is by reading the documentation of all the components used in your project, and see their current draw (how much Amp(A) or milliamp(mA)). Add these numbers up and you roughly know what the amperage your power supply needs to be.

Note of caution: If you use your laptop USB to power your project you could damage your USB port if the current draw is too high. This is why it is a good practice to have an external power supply to power your project, even when you have a USB cable connected to your Arduino.

MATERIALS NEEDED IN THIS TUTORIAL

 

The other way to find out the current draw is by using a multimeter. Follow the these steps to setup your multimeter for this exercise:

20180102_074627.jpg

Step 1) Look at the bottom of your multimeter you will notice 3 or 4 ports where you plug your probes in to. The black probe plugs into the COM port (COM stands for common ground). The red probe for this exercise should be plugged into the port with the A symbol (or 10A or something similar).  

Note of caution: Multimeters have a limit on how much Amperage a port they can handle. Most likely your multimeter also has a port that measures the current in mA. I normally don’t use this one as it is so easy to damage if you don’t watch it, and you still get enough precision through the A port.

20180102_074627.jpg

Step 2) Turn the dial of your multimeter to A and use the DC mode. Some multimeters will have multiple A options on the dial. We are using DC (direct current), look for an A with this symbol behind it .

 

Click To Enlarge

Step 3) Next using the adapter we connect the red probe  from your multimeter to the plus (+) terminal of your power supply. Connect the black probe to the Vin on your Arduino Uno. Finally connect the GND on your Arduino Uno to your power supply minus (-) terminal. This is called  putting your multimeter in in series, or in line with your power supply.

 

Figure 1

 

Your setup should look a little like figure 1. You should now see how much current your project requires.

 

 

 

 

 

 

 

 

 

Note: Some components require a start-up current (DC motors are bad for this). Your multimeter might not be fast enough to register this, and might not notice this if the power supply can handle this. This happened to me when I started using my desktop power supply. I had a DC motor that needed 3A current to start, after it was running the current use dropped back to under 1A.

Another good reason for knowing how much current your project uses is when you try to run it of a battery pack. Most USB battery packs are graded (the Capacity ) in milliamp hours (mAh). To figure out how long it will last all you need to know is its capacity and how much current your project draws. All you have to do nexts is following this simple formula:

formula.PNG

Divide the battery pack capacity in mAh by the projects current draw in mA. If you have a battery back that provides 16750mAh and your project consumes 32 mA just  divide 16750mAh by 32mA

formula with numbers.PNG

With a battery pack with a capacity of 16750mAh and a project consuming 32mA has a runtime of about 523 hours. Just a disclaimer; this is not precise in anyway. Environmental factors like temperature have a big impact on the actual run time. Another factor is the quality of the power cells used in your battery pack. All battery packs will start to discharge quicker as it loses charge, some might also have voltage drop. So the moral of this story is that you have to run a test to see the actual run time, the calculation will give you a proximate value only.

In Closing

Knowing your projects current consumption can make sure you get the right power supply for your project, reducing the chance of power supply failure or unexplained freeze ups of your project. It can also help you figure out what battery pack you need for your project.

If you like this tutorial and would like to see more of the same type, please subscribe to my newsletter using the form below or like my Facebook page. This way you get notified when a new post is available.  If you have questions or suggestions please email me or leave it in the comments below. Have a great day and see you next time.

     

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5 Tips To Improve Your Arduino Coding Skills

These 5 tips can help you write better, and more functional code for your Arduino projects. These helpful tips help you understand how important it is to use descriptive variable names, indent your code, use comments, the use of functions to make your code more reusable, and write  documentation for your projects.

These  5 tips are useful for both novice makers/developers and more advanced ones.  They are often overlooked making an otherwise great project a nightmare to deal with

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Code.jpg

I have been programming on and off in different languages throughout my 30 + year career for different reasons. One thing I learned quickly that all programming languages have one thing in common. You can write a fully functional program that 24hr from completion nobody can understand how it works; even the programmer her/himself is completely confused how it ever could work.

The first step in learning a new programming language is how to write legible code (in my opinion that is). It is tough to do when you start learning, but if you follow the 5 tips you will see the difference in how quickly you will improve you skills, and be able to reuse your code even months after you are done with the project.

1. Use descriptive Variable names

I see this so often;  int x=100;, or String y=”hello molly”;. It is completely legal, and correct to do so, but the names of these variables don’t say anything about what they do. Even if the x, and y in this example have something to do with plotting data on a x/y axis the names are too ambiguous.

Always give your variables names that make sense, e.g.  int x_Axis=100;. If you declare a variable for a digital pin that is going to be used with a button that turns an LED on, use button_led_on_off_Pin. This name has meaning. It tells you it has something to do with a button that is turning an led on and off.

In my opinion the only place where it is OK to use single character variables are in things like a for() loop initialization variable, or something similar.

2. Indent your code appropriately

Indent your code appropriately! If you have a nested if statements that are not indented properly it becomes really hard to read your code. It will be even harder to debug if you have a logic error (your code syntax is correct, but the code doesn’t do what you expected it to do) take this code example:

void loop() {
if(hedgehog==cat){
if(cat==likehedgehog){
  //hedgehog and cat are friends
}else if(hedgehog!=cat){
  //hedgehog and cat are friends
}else if(cat != hedgehog){
  //hedgehog and cat arn't friends
}
}else{
  //hedgehog and cat are not in the same room
}
}

Now see the next code example using indentation:

void loop() {
  if(hedgehog==cat){
    if(cat==likehedgehog){
      //hedgehog and cat are friends
    }else if(hedgehog!=cat){
      //hedgehog and cat are friends
    }else if(cat != hedgehog){
      //hedgehog and cat arn't friends
    }
  }else{
    //hedgehog and cat are not in the same room
  }
}

Notice how much easier it is to read your code. Your eye can see how these if() statements are nested and it makes it a lot easier to find your logic error. Sometimes I forget to add a closing bracket. You complete your code and get “expected '}' before 'else'” error message when compiling. In the indented code example it would only take seconds to figure out what bracket was missed, good luck to find the error in the non-indented code.

3. Use Commends please

Commends are part of the documentation process (but are not considered documentation) All programming languages allow you to give comments. In my opinion giving a short explanation what a variable is used for (at the instance of declaration) makes a lot of sense, and gives the person trying to understand your code (could be yourself three months after you finished) an inside what this variable is used for.

int cat=0; //If the cat is in the room the value is 1, otherwise the value is 0

If you have a complex nested if() statement or for() loop you could do something like this.

void loop() {
  int cat=0;//If the cat is in the room the value is 1, otherwise the value is 0
  int hedgehog=0;//If hedgehow is in the room value is 1 otherwise the value is 0
  int likehedgehog=0;//If the cat likes the hedgehog value is 1, otherwise value is 0
  int likecat;//If hedgehog likes the cat the value is 1, otherwise value is 0
    
    /**
     * This nested if() block is to check if the hedgehog and the cat are in the same room.
     * If they are in the same room we check if they like eachother 
     * If the cat likes the hedgehog everything is fine, if the cat doesn't likethe hedgehog
     * they need to be seperated
     */
    if(hedgehog==cat){
        if(cat==likehedgehog){
            //hedgehog and cat are friends
        }else if(hedgehog!=likecat){
            //hedgehog and cat are friends
        }else if(cat!=likehedgehog){
            //hedgehog and cat arn't friends
        }
    }else{
      //hedgehog and cat are not in the same room
    }
}

Notice that the extended description helps the person reading your code understand the function of this block of code. I also put an extended description at the top of my sketches explaining what the function of this code is, my name and sometimes my contact info, the date I finished, and the version of this current code.

/**
 * Author:Ab Kurk akurk@thearduinomakerman.info
 * Date:04/Dec/2017
 * Version 1.0.0
 * Description
 * This sketch is to be used to track the location of my cat and hedgehog.
 * The purpose is to make sure that today my cat likes my hedgehog.
 * 
 */

If I later on go back and I make changes I update the version, and give a description what I altered, what date, and who altered it at the bottom of the description block.

4. Use functions() to organize  and reuse your code

Functions might be considered a intermediate level , but even as a beginner it makes sense to try to do this. If you have big blocks of code that serve a specific purpose it makes sense to put it in a separate function. It makes your code more readable, and might also reduce the amount of code you write because it is easier to reuse the same code in a different part of your program.

As an example here is a piece of code from a previous tutorial I did about reading data out of memory. First without the use of a function;

void loop() {
  // put your main code here, to run repeatedly:
  String ssid="";
  String password="";
  /**
   * Reading the ssid out of memory using the eeprom library
   * The ssid starts at memory position 0 and is 30 characters long
   */
  
  for (int n = 0; n < 30; ++n)
    {
     if(char(EEPROM.read(n))!=';'){//looking for end of data character ';'
        if(isWhitespace(char(EEPROM.read(n)))){//Remove whytespaces e.g. a space 
          //do nothing
        }else ssid += String(char(EEPROM.read(n)));
      
     }else n=31;
    }

  /**
   * Reading the password out of memory using the eeprom library
   * The ssid starts at memory position 100 and is 30 characters long
   */
  
  for (int n = 100; n < 130; ++n)
    {
     if(char(EEPROM.read(n))!=';'){//looking for end of data character ';'
        if(isWhitespace(char(EEPROM.read(n)))){//Remove whytespaces e.g. a space 
          //do nothing
        }else ssid += String(char(EEPROM.read(n)));
      
     }else n=131;
    }
}

You see that we have two blocks of code doing the exact same thing. Here is an example of the same code but using a function;

void loop() {
  // put your main code here, to run repeatedly:
  String ssid="";
  String password="";
/**
   * Reading a string out of memory using the eeprom library
   * The read_string(length of data int,position in memory int) is a function
   * you call to read data out of memory. You give it the start position
   * in memory and the length and it returns a string containing the data
   */
  ssid=read_string(0,30);//read ssid out of memory
  password=read_string(100,30);//read password out of memory

/**
 * Reads a string out of memory, l is the length of the data to be read out of memory,
 * p is the position in the memory where to start reading 
 */
String read_string(int l, int p){
  String temp;
  for (int n = p; n < l+p; ++n)
    {
     if(char(EEPROM.read(n))!=';'){
        if(isWhitespace(char(EEPROM.read(n)))){
          //do nothing
        }else temp += String(char(EEPROM.read(n)));
      
     }else n=l+p;
     
    }
  return temp;
}

You can see that I reused code by creating a function. This makes it easier to read, and uses less memory on your controller board. If you get proficient at using functions you will save time  and create more user friendly code that you can reuse in your next project

5. Document, document, document

The documentation of your project is probably the hardest, and the most boring thing about your project. To me it always felt like a annoying  task that wasn't really needed. To clients and employers it is often seen as a waste of time and money. The reality is that it always will save time and money on the back end of a project.

 In my documentation I always have a software section and a hardware section of my arduino project.

The software:

  • The libraries I used, the versions, and where I got them from if I downloaded them.
  • All the functions I created and a description of their function and what line you can find them.
  • Any methods and their children
  • A full explanation of what the sketch does, and how to use it.

The hardware section:

  • I put in a schematic of how to connect it to my development board. I often use the fritzing program for this. It is easy to use and free.
  •  Each breakout boards and sensors that is used in the project, what pins I connect them to. I also note down what software libraries are needed for this hardware.
  • If it is an exotic sensor or breakout board I also note down where I bought it

In Closing

If you adopt all or some of  these tips, you will become a better programmer/maker. It also means that if 6 months down the road you do the same type of project you can look back at your previously completed projects and reuse your code and ideas and not constantly have to reinvent the wheel.

I know out of experience that it looks a lot easier and spent less time not doing all this and just write code without formatting and documentation, but you would be wrong.  I often wasted so much time trying to understand why I did something a certain way, or was trying to figure out why a variable changed values just because I reused it in the wrong way.

If you like this post and would like to see more of the same type, please subscribe to my newsletter using the form below or like my Facebook page. This way you get notified when a new post is available.  If you have questions or suggestions please email me or leave it in the comments below. Have a great day and see you next time

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Tutorial:Storing WiFi Configuration On Your ESP8266 Using The EEPROM Library Made Simple Part 2

This is Part 2 of a 2 part tutorial that will simplify the way you can store your WiFi configuration on an ESP8266 using the EEPROM library. With this knowledge you can then build Internet Of Things (IOT) projects that can be configured by web form. This will enable to change passwords or IP configuration when needed without having to recompile your sketch.

In part 2 you will learn howto read information "your stored in memory in part one" out of memory. How to use it to configure your IOT device to connect to your WiFi network, and make it user configurable by combining Part 1 and 2 in one sketch

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This is Part 2 of a tutorial Storing WiFi Configuration On Your ESP8266 Using The EEPROM Library Made Simple. If you have not read Part 1 I would recommend you do. Here is the link to Part 1.  In this tutorial (Part 1/Part 2) I explain how to build a user configurable Internet Of Things devide

In Part 2 we are going to look at how to read the data we stored in Part 1 from memory. We are going to use this to configure your IOT device and connect to your local WiFi network. The end result of this tutorial will be an IOT device that will turn the on board LED on and off through a web browser, and enable you to alter your WiFi configuration through a web form all in one device.

This Tutorial will have three sections. In Section One: Read data out of memory using the EEPROM Library; you will see how to read data out of memory using the EEPROM library. In Section Two: Connecting your IOT device to your WiFi network using the credentials stored in memory; you will learn how to connect your IOT device with the data stored in memory to your local WIFI network, and be able to connect to it with a web browser. In Section 3: Creating your user configurable IOT device ; you will see how to combine what you have learned in Part 1 and Part 2 of this tutorial to create a final project with a WiFi Access Point to configure your WiFi credentials, and an Internet Of Things device that allows you to turn the on-board LED on and off using a web browser

MATERIALS NEEDED IN THIS TUTORIAL

  • Adafruit Huzzah Breakout 
  • 5v FTDI cable
  • bread board
  • On/OFF switch ( SPST Toggle Switch)
  • Some jumper wires
  • 10K ohm resistor

Sample Sketches

Section One: Read data out of memory using the EEPROM Library

Download the eeprom_read_1_0.ino sketch from this link. This sketch is going to read the SSID out of memory that you wrote to the ESP8266 in the last example (WifiAccessPoint_Write_1_0.ino) in Part 1 of this tutorial. If you recall that our SSID was stored in memory location 0, and had a max length of 30 characters. We used the ';' character as the end of string character.

Looking at the sketch we see that only one part has changed in this sketch compared to the writing sketch in Part 1. Instead of writing we are reading from memory. On line 21 in the if statement we are reading data with this command:

eeprom_read_char.PNG

If you notice we are reading it in as a char. On line 22 we convert this char back to a string and append it to a string variable named string_Value with this command.

eeprom_read_string_convert.PNG

Notice how we use the String() to convert it. Also we use the += operator to append. It does the same as if you would use this code: string_Value=string_Value+ "some string". As I said in the title "Simple". Now you know the basics how to read your data out of memory.

Section Two: Connecting your IOT device to your WiFi network using the credentials stored in memory

Before you continue with this section first make sure you have entered your WiFi credentials in the ESP8266 huzzah breakout memory using the sketch in section 3 of Part 1 of this tutorial. We are building on top of that data. 

Download sketch IOTdevice_read_Config_1_0.ino from this link. At first glance the sketch might look complicated, but that is only because we need to read information out of memory and then convert it to whatever format it needs to be in. If you look past the amount of code everything is straight forward  

Near the top of the sketch (starting at line 24) we declare the following variables:

Notice that we declare 2 char arrays; ssid[30] and password[30]. This is needed because the code below (which is needed to connect to your WiFi router) needs this data type to work.

wifibegin.PNG

 I'll explain this in more in detail in a bit. Next you see the integer ip_group. We use this variable to help parse the IP data out  of memory. Each ip address is made up out of 4 groups of numbers, and we need a fifth one to store the last 3 digits of the gateway address. The last variable (string_IP) is used to  temporarily store the ip info while we parse the data.

Reading Credentials out of Memory (ssid, Password)

Next we jump to the top of the setup() function.  Lest look at the code starting at line 62;

reading_ssidpassword_out_of_Memory.PNG

This block of code reads the WiFi routers ssid, and password out of memory. First two Strings() are declare to temporarily store the ssid, and password in. Then the function read_string(int Size,int Location) is called. You pass this function the location (in memory) of the data you want to read out of memory, and the size (in characters) of the data. It returns a String() containing the data you were looking for. Next the Strings  gets converted into an Char Array. Remember that a Char Array variable had to use for the ssid and password, well here they are populate them with this command;

tochararray.PNG

String.toCharArray(Char,Size) function converts a String into an Char Array. All you need is the String you want to convert, a Char Array and the size of Array. On line 69, and 70 we convert the temporary strings into the arrays that are going to be used to provide the SSID and Password credentials.

Next lets look at the read_string() function:

read_string.PNG

The read_string() function is strait forward. A for() loop that reads one character at a time out of memory. When it encounters the end of data string ';' character it exits the loop and returns the string as an result.

Configuring the IP information

The difficulty with configuring the IP information is that a string containing 4 groups of numbers needs to converted into 4 integers. Lets look at the code and see how it is done;  

read_ip_information.PNG

On line 73 a Array is declared of the integer type (ip_Info[5]. It can hold 5 groups of integers (The 4 from the IP, and one group for the gateway. Now remember when using Arrays, the first position always starts at 0. The ip_group variable is used to handle what IP group we are dealing with.

A simple for loop is used to read a string out of memory one character at a time. The if ()/else statement in the  loop looks for the '.' and ';' characters (The '.' divides the 4 sets of IP numbers, and the';' is the end of string character)  .  When one of those characters is found it sends the string_IP string to the ip_convert(String) function. The ip_convert() function converts the string to an integer and returns it. The integer gets store in the ip_Info[] variable using the ip_group variable to determine what slot it gets stored in. 

Lets explore the code for the ip_convert() function ;

ip_convert.PNG

The ip_convert() function starts on line 34 of the sketch. It converts the string send to it to an integer. The syntax  to convert a string into an integer is simple String.toInt(). We check if the string actually can be converted to an integer with the in statement on line 35. If it is possible to convert the string,  the string_IP variable gets reset to empty and then returns the converted integer containing your IP information. If the string can't be converted to an integer it returns a value of 400 (You can use this for error checking, which I have not implemented).

Next the gateway information is read out of memory with the following code;

read_GW_info.PNG

It uses the functions described above, saving me time and code size,  and making things more streamlined :). Now it is time to put this all together and link the IP information (IP Stack) and credentials (ssid,password) to the ESP8266 and connecting it to your WiFi network. We do this with the following code;

click to enlarge

The IPAddress data type requires 4 integers divided by commas. The IP information stored in the ip_Info[] array gets use  to populate the IP variables. Next we bind them to the development board using the WiFi.config() command, and it is time to connect to your WiFi router with the WiFi.begin() code.

The following code checks if the connection is working;

check_connection.PNG

The While() loop uses the WiFi.status() function to check if it is connected. This does not check if the IP information is correct, it only checks that your credentials (ssid,password) are correct. The loop keeps cycling until it connects. I added the blinking onboard LED that blinks until connected.

Configuring the Web Server

I am not going to go deep into the webserver configuration as we have discussed it in detail in Part 1 of this tutorial. All I have done is created /on, and /off functions. The code for this can be found starting on line 113 of the sketch and the actual functions can be found starting on line 127 . 

Compile this code and try to type http://insert your ip/on to turn the on board light on, and http://insert your ip/on to turn it off.

Section 3: Creating your user configurable IOT device

Download  the completed sketch: complete_IOT_solution_1_0_2.ino here. I have also created a pdf with all functions in this sketch, their short descriptions and the line in the code where to find them. You can download it from here.

This is the final sketch of the tutorial. This sketch is basically WiFiAccessPoint_Write1_0.ino  sketch(from Part 1), and the IOTdevice_read_Config_1_0.ino from the previous section mashed together to make one coherent sketch.

As a disclaimer I would like to say that this final sketch is not to be used without you doing thorough testing in a real world environment. I have done testing on it under controlled environment, but it has not had a monkey test done. 

To make the two above mentioned sketches work I had to rework some of the variables used to deal with naming conflicts, but all the main functions and parts of the two parent sketches are there and intact.

To make the integration readable and understandable, I moved most of the code located in the setup() function of the parent sketches, and put them in their own functions (WAP(), and IOT()). I only left  the shared items, like the setup of the webserver in the setup function.

The biggest change is really that I have altered the hardware configuration by adding a (spst) switch. This is basically a On and Off  switch. The connection diagram can be found below. I have created the #define button_Pin 13 variable for the define the switch digital port.

hardware diagram.PNG

I have set it up so that when the switch is in the On position you go into setup mode, and when it is Off to be in normal mode.

Another big change is part of the error checking. I have added some more comprehensive but still basic error checking with these functions:

  • int ssid_error_Check(String content) on line 306
  • int password_error_Check(String content) on line 321
  • int ip_error_Check(String content) on line 344
  • int gw_error_Check(String content) on line 382

These are very simple error check routines. They basically check if the string containing the data is the correct length, and if it contain characters that not allowed in the ssid, password, IP, and gateway. In the case of the IP I check for non alphanumeric characters with isAlpha(). This function returns a true when it contains non numeric characters. I do this with the following code:

It basically creates an error message that gets displayed in the input form if the IP address contains non Alphanumeric characters. A great place to see how to evaluate and analyse strings is this tutorial from the Arduino.cc people; link: https://www.arduino.cc/en/Tutorial/CharacterAnalysis

The creation of the input web form also has seen some changes. I create a function called create_form(String ssidr,String passwordr,String ipr, String gwr) (on line 218). When you call it you pass it the ssid, password, ip, and the gw address. This is done in the error checking process. If one of the error checking function return a 1 (indicating an error)  the input form is returned to the web browser with previously entered values and the appropriate error message. We use the following global error messages variables (declared on line 38).

String ssid_Arg;// Error message for ssid input
String password_Arg;// Error message for password input
String ip_Arg;// Error message for ip input
String gw_Arg;// Error message for gateway input

Compile and upload the sketch and take it for a run. First set the switch into the setup configuration and type in your WiFi credentials. See how the error checking works (remember it is really basic, you might want to add some more checks to it). Then throw the switch into normal operation mode and see how it connects to your WiFi router. Go to the root / of your device with your web browser and how to turn the onboard led on and off.

This completes this tutorial. If you have further questions leave them in the comment section below and I'll try to answer them as quick as possible. I hope you enjoyed this tutorial and it increased your knowledge base so you can become a more accomplished maker.

If you like this tutorial and want to see more of this please subscribe to my periodical Newsletter by filling out the form below, or follow me on Facebook by clicking on this link, and click the Like button on my Facebook page. 

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Tutorial:Storing WiFi Configuration On Your ESP8266 Using The EEPROM Library Made Simple Part 1

This tutorial is part 1 of 2 that will simplify the way you can store your WiFi configuration on an ESP8266 using the EEPROM library. With this knowledge you can then build Internet Of Things (IOT) projects that can be configured by web form. This will enable to change passwords or IP configuration when needed without having to recompile your sketch.

In part 1 we learn how to write the information to your IOT project, part 2 will teach you how to read this information out of memory and configure your IOT project so it can connect to your WiFi router

Please put some money in the tip jar by clicking on the donate button to support me so I can continue creating contend like this. P.S. please donate more than $1 as PayPal takes minimum $0.30 per transaction
IOT Symbol.png

In this tutorial we are going to build an IOT device, using the ESP8266, that allows you to setup the network configuration (e.g. SSID, and password of a WiFi router ) through a form and store it in it’s memory. This is a bit harder to do then for instance using  an Arduino UNO as the ESP8266 does not really have an EEPROM like all the  real Arduino boards have. This is why most of us struggle to use the EEPROM library with the ESP8266 development board.

This is the first tutorial out of a 2 part series. In part 1 I will teach you how to write the data to the ESP8266. In part 2 we will teach you how to read it back out of memory to configure your IOT device to connect to your home network.

Part one has 3 sections. In section One (The EEPROM Conundrum)  we will look at how to write data to the ESP8266 memory. Section Two (Setting up a basic WAP) will explain how to set up an WiFi Access Point.

"An access point is a device that creates a wireless local area network. or WLAN, usually in an office or large building. An access point sometimes connects to a wired router, switch, or hub via an Ethernet cable, and projects a Wi-Fi signal to a designated area. It is also used for users to configure IOT devices for first time use, or password changes"

In Section Three ( Adding a form to the WAP, and write data to huzzah memory )  we will put it all together to create a functional WiFi access point that writes configuration data to your ESP8266 memory

Below is a You Tube video accompanying this tutorial. For best result download the example sketches within this tutorial before watching this video.

Materials Needed in this tutorial

  • The Adafruit ESP8266 Huzzah Breakout board
  •  5v ftdi cable
  • Access  to the the SSID and password of your WiFi router you want to connect to, to get configuration data

 

Section One:The EEPROM Conundrum

Because many makers want to build cheap IOT solution, the ESP8266 has become a favourite to a lot of us. But writing values other than integers to its memory can be problematic. The main reason is that the standard EEPROM library does not work, because the ESP8266 does not have an EEPROM. The library we use simply emulates an EEPROM but in real life we are writing to the FLASH Memory.

Writing to the ESP8266 memory

The trick is simple; anything we write to the ESP8266 memory will have to be a string, and we can write them one character as a time.  Download the sample sketch from this link:

#include <EEPROM.h> //The EEPROM libray 
String string_Value;
float float_Value=111.2222;


void setup() {
string_Value=String(float_Value,4);
string_Value=string_Value+";";
EEPROM.begin(512);
for(int n=0; n< string_Value.length();n++){
  EEPROM.write(n,string_Value[n]);
}
EEPROM.commit();
}

void loop() {
  // put your main code here, to run repeatedly:

}

As you can see the code is very simple. Let me explain what we do. First we declare a String variable called string_Value and a float variable float_Value with a value of 111.2222

String string_Value;
float float_Value=111.2222;

Next in the setup() function I convert the float variable into a string. I do this using the String object. If you notice  the "4" in the String(float_Value,4), this signifies the precision of the float value that gets stored in the string_Value variable. If you notice I added the "; "character  to the string value.

string_Value=String(float_Value,4);
string_Value=string_Value+";";
string.PNG

I add the ; character as an end of string symbol. When you read data one character at a time you need to know when you have reached the end of the data. The easiest way to do this is by adding a predetermined character that symbolizes the end of data stream. I chose the ; character as you are not allowed to use them in most passwords, or URL's.

Now comes the writing process,  I first initiate the EEPROM function with EEPROM.begin(512);, and I also set the size of the storage as well. Next I cycle through the string value string_Value one character at a time using a for() loop.  I start writing these characters to the ESP8622 memory starting at position 0 with this command EEPROM.write(n,string_Value[n]).

Eeprom_write.PNG
cabinet-with-many-small-drawers.jpg
"If you look at the memory we defined as a chest of drawers with 512 drawer. The first drawer has an address of 0, and the last drawer has a address of 511. As the sketch walk's through the string one character at a time, it opens the drawer with the corresponding address and deposits the character in that drawer. "  

The write position in the ESP8622's memory get determined by the value n which I set to 0 in the initialization section of the for loop. I use the string.Value.length() to set how many times we go through the for loop. After the loop terminates I commit the data written to memory with EEPROM.commit() 

As you see it is quite easy. You can write any value you want to the ESP8266 memory this way as long as you first convert it to a String. 

Section TWO: setting up a basic WAP

Access Points are fun little things that allow you to connect to your Arduino  projects to do interesting things like, get or store data that is password protected, create your own WiFi router, or for our purpose to let the user configure your project.

In this section we are setting up a basic WAP. It will allow you to give your WAP a name like a WiFi router( the SSID), require a password for authentication and security purposes, and provide you with a static IP address so you can access the web server to get information. 

Download the sample sketch "WiFiAccesspoint1_0.ino" from here. I will walk through it and highlight the important bits. 

At the top of the sketch you see the following section near line 20 in your sketch

/* Configuration Variables for the AP name and IP. */
const char *ssid = "Test";
const char *password = "Password";
IPAddress ap_local_IP(192,168,1,1);
IPAddress ap_gateway(192,168,1,254);
IPAddress ap_subnet(255,255,255,0);

These variables set up the WAP environment. The ssid variable gives your WAP its name, and the password provides you with a password. You can change this to whatever your heart desires. Here you can also find 3 variables that define the IP information. If you understand a little bit about the  IP configuration you can alter this to your liking. The IP, Gateway, and subnet get  bound to the board with the following commands you can find in the setup() function roughly at line 33 in the sketch and write below it we set the name and password for the AP ;

WiFi.softAPConfig(ap_local_IP, ap_gateway, ap_subnet)
WiFi.softAP(ssid, password);

You are now ready to connect to the WAP. It still would not do anything as we have to add a service to provide. We are going to add a web-server. We do this with the following line found in your sketch on line 19;

ESP8266WebServer server(80);

This line adds a webserver listening on port 80. Now it is time to add some content to the webserver. We do this by adding the following lines to the setup() function near line 41.

server.on("/", handleRoot);  
server.onNotFound(handleNotFound);
server.begin();

The first line tells the server to execute function handleRoot() when somebody accesses the root of the server. In our case if somebody would type http://192.168.1.1/. The next line will execute function handleNotFound() if somebody would try to access anything else other then the root of the server.

If you look at the bottom end of the sketch you actually see both functions handleRoot() and handleNotFound(). The handleRoot() function has this line of code in it;

server.send(200, "text/html", "<h1>You are connected</h1>");

This line basically sends a response to the request for data when you type  http://192.168.1.1/ into your web browser and press enter.  The send() function basically is made up like this; send(code,content type,content).

The code parameter is basically the type of response the webserver gives. The two most common are 200 (which means this is success full response and here is what you requested), or the 404 (which means the data requested does not exist). The next parameter is content type. For us it is plain html (text/html), and the next parameter is the actual content. In our case it is;

"<h1>You are connected</h1>"

This can also be a string variable that contains html code. If you look at the handleNotFound() function you see that we first create a string called message where we store the html response of the server not finding the requested page. Then in the send() function we give a code of 404 (page not found), a content type of text/plain, and the content is the message string.

The final component in setting up the webserver is the line server.handleClient(); in the loop() function of the sketch. The server.handleClient(); listens to the IP address provided and will call the appropriate function declared in the setup() function. Now your webserver is ready. Compile your sketch and upload it to your huzzah breakout and see what happens.

Section Three: Adding a form to the WAP, and write data to huzzah memory 

In this section we combine Section one and two of this tutorial to get a WAP that writes information you enter into a form to memory.  I am not going to rehash all the points explained in the previous sections, I am just going over the new stuff. Start with downloading the sketch "WiFiAccesspoint_Write1_0.ino" by clicking on this link.

The first major difference is that we create a constant char near line 17 of the sketch named INDEX_HTML. This contains the form html data that we are going to display.

The next big change you can find is near the bottom of the sketch in the handleRoot() function(on line 79 of your sketch). It has a if() statement that checks if the data received by the web server contains the input field information of the form created on line 17 of the sketch. This is done by checking for the names assigned to the input fields on the html form. See the example of  an html input field below.

<input maxlength="30" name="ssid">

The following code checks if the input field name "ssid" is one of the parameters received by the webserver when you submitted it. If it did it returns a value of true, if not it returns a value of false;  

serverhash.png

The if() statement below makes sure that all field name parameters are present. 

ifhashcheck.PNG

If this is true we call the handleSubmit() function. If this is not true we display the html input form.

In this sketch we don't check if the data entered is correct. If this would be a completed sketch to be used in the field it would be imperative to check this.

If the input field names exists  and the if statement returns as true, we call the handleSubmit() function (on line 87 of your sketch). In this function we create an html page displaying the data the user just entered, and we call the write_to_Memory() function (on line 108 of your sketch).

We pass this function the content of each input field found in the html form. You get the content of the form input field named "ssid" with the code below; 

server.arg.PNG

This code returns the value of the form input field as a String. 

In the write_to_Memory() function the end of data symbol ";"  is added to each fields data and call the write_EEPROM( ) function to write it to memory. At the end of the write_to_Memory() function we commit the data to memory using the EEPROM.commit() code.

Webform.PNG

Compile your sketch and upload it to your ESP8266. Now use a laptop or other device to connect to your WAP. If you did not change the ssid name look for the name Test in your available WiFi connection point. Use Password as the password. After it completes connecting to your IOT device start up a web browser and type 192.168.1.1 in your URL bar and press enter. A form pops up, and you are ready to type in your WiFi router credentials and press enter. Your information is now written to your ESP8266.

This completes this tutorial , check back in a week or two for Part 2 of this tutorial where we will learn how to read the data back and how to put these two sections together. If you have further questions leave them in the comments below.  

If you like this tutorial and want to see more of this please subscribe to my periodical Newsletter by filling out the form below, or follow me on Facebook by clicking on this link, and click the Like button on my Facebook page. 

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Halloween Hack: How to automatically activate your Halloween Arduino Project

Halloween Hack: How to automatically activate your Halloween Arduino Project

With Halloween coming around the corner it is time to see how we can automate some scary projects. We are going to explore two of my favourite ways to do this. First we are going to look how to integrate a pressure plate switch (a big push button you step on which we are going to build), then we will look at how to connect a motion sensor (Passive Infrared Sensor or PIR) to your scaretastick project for the maximum scare factor. I recommend you also watch the video below to get the most out of this tutorial.

Please put some money in the tip jar by clicking on the donate button to support me so I can continue creating contend like this. P.S. please donate more than $1 as PayPal takes minimum $0.30 per transaction

With Halloween coming around the corner it is time to see how we can automate some scary projects. We are going to explore two of my favourite ways to do this. First we are going to look how to integrate a pressure plate switch (a big push button you step on which we are going to build), then we will look at how to connect a motion sensor (Passive Infrared Sensor or PIR) to your scaretastick project for the maximum scare factor. I recommend you also watch the video below to get the most out of this tutorial.

Integrating your Pressure Plate switch

One of the most used activators of any Halloween projects is a pressure plate switch, which you can hide under a mat. Your unsuspecting victim steps on your door mat activating your amazing Halloween project, and scares the socks off them.

But how do we connect this to your Arduino and write the code for it. First let’s look how we can build a simple pressure plate switch:

Materials and tools needed for your pressure switch:

Materials:

  • 3 identical pieces of corrugated cardboard about half a centimeter thick
  • Aluminum foil
  • Masking tape
  • Glue or double sided tape
  • Hookup wire long enough for your purpose

Tools:

  • Utility Knife
  • Ruler
  • Wire stripper

Building Steps

Before you begin make sure the width of your cardboard is the same or smaller than your aluminum foil you are going to use.

Step 1:

With your utility knife cut the center out of one of your pieces of cardboard leaving a border of about 3 cm to 4 cm.

Step 2:

 

Use glue or double sided tape to affix your aluminum foil to the 2 remaining pieces of cardboard. Make sure that your aluminum foil is well adhered to the cardboard so it doesn't sag.

Leave a small border (4cm / 1 inch) without aluminum foil around the edges (In my picture it is not visible because I forgot to do it). If you don’t do this you have the chance that you create a short, resulting in your project not functioning correctly (which happened to me ).

Step 3:

IMG_4467.JPG

Strip one end of your hookup wires exposing 5 cm/2 inches of the copper wire inside. Lay the 2 pieces of cardboard next to each other with the aluminum foil facing up. Use masking tape to tape the exposed copper wire to the aluminum foil.

Step 4:

Affix the 3rd piece of cardboard (The one with the center cut out) to one of the aluminum foil covered sides. Now place the other Aluminum foil covered piece of cardboard on top (aluminum foil facing down) creating a sandwich. If you have a multi meter test the switch(before taping this all together) to make sure you don't have a shorts.

Tape the 3 layers of cardboard together so they are fixed in place and can’t slide or move, and your switch is completed

 

Connecting the Pressure Plate Switch to your Arduino

Now you have created a pressure plate switch (or a very large push button) it is time to connect it to your Arduino. A pressure plate switch is a really big temporary switch or push button. To connect one of these things to your Arduino you going to need:

  • An Arduino or compatible
  • 10 K resistor
  • Breadboard
  • Jumper wire
  • Your completed pressure plate

Connecting your pressure plate is much like connecting any temporary switch/button to your Arduino. The following diagram shows what it would look like if you connect it to an Arduino Uno. 

As you see connecting it to your Arduino is a breeze.  Take your 10K resistor and connect it to 5v as seen on the diagram. Connect one lead of your Pressure Plate to ground and the other one to your 10K resistor as displayed in the diagram. Next connect a jumper wire from the 10K resistor to digital pin 2 on your Arduino.

The most complex part of this setup is that 10K resistor. This is what we call a pull up resistor. Its purpose is to eliminate false readings from you digital input pin on your Arduino. I am not going to go deeper into the workings of this pull up resistor as it falls out of the scope of this tutorial.

The Code for your Pressure Plate

Here is where the rubber meets the road. Although connecting your components correctly is paramount for a successful project, writing the code actually make things happen. One of the most basic things we handle is a push button. But lots of people are still do this wrong.

If you don’t create a debounce system in your code you get many erroneous inputs from this button. Without debouncing a button, one press of the button (or one step on the pressure plate) might be interpreted by the microcontroller as many button presses. This is because of the mechanical properties of these push buttons and the speed the microcontroller reads the inputs. 

Definition of Debouncing
Electrical contacts in mechanical pushbutton switches often make and break contact several times when the button is pushed. A debounceing script removes the resulting ripple signal, and provides a clean transition at its output

The way we are going to debounce the button is by counting milliseconds. We set how many milliseconds we want to wait until we allow the next action from a button. To do this we use the millis() function.

The millis() function basically returns in milliseconds how long your sketch has been running. After about 50 days the millis() number has become so big that it returns to 0 and the fun start all over again. 

How does this work?

We create two variables:

unsigned long lastDebounceTime = 0; 
unsigned long debounceDelay = 1000;

The debounceDelay variable tells the sketch how long you want to wait before the next action (in milliseconds). The lastDebounceTime variable gets a new value every time the button gets pressed, and the wait time set by the  debounceDelay variable has expired. It uses the millis() function to get its new value. 

if ((millis() - lastDebounceTime) > debounceDelay) {
      lastDebounceTime=millis();
      action();
       }

I have created two example sketches. One that will activate your project when somebody steps on the plate (step_on.ino) and one that will activate your project when stepping off the plate (step_off.ino). You can download them by clicking on the links below

In the sketch you only need to edit the debounceDelay value to your preferred delay time (in milliseconds).  You copy your code in the action() function found at the bottom of the sketches provided. Don't forget to also copy your includes and variables you have created to the top of the sketch, and modify the setup() function to reflect your needs.

void action(){
    //your code goes here
    }

Using a motion sensor (Passive Infrared (PIR) Sensor)

A motion sensor operates much like a button. If somebody is in the line of sight of the infrared beam it sends a signal to the digital pin on your Arduino (pulls the pin high). Lets take a closer look at how to integrate your PIR sensor into your project.

Materials needed:

  • An Arduino or compatible
  • Jumper wire
  • A PIRmotion sensor

As you see in the diagram it is a very simple process to connect your motion sensor. You connect the power in lead to 5V and the ground lead to gnd on the Arduino Uno. The signal lead goes to digital pin 2 on your Arduino, and your sensor is ready for some code.

How does the code works

The sketch for the motion sensor works much the same as the sketches for the pressure plate switch. We use the same variables and also include the action() function to copy your code in. You can download the sketch named pir_sensor.ino here.

In this example we use the debounceDelay variable to delay the activation of your project not because of electrical noise, but to stop the project from constantly working because people stand in the beam

Now you just need to copy your code in the appropriate places (the action() function) and alter the debounceDelay variable to your liking. If you bought a PIR sensor with adjustments you can tune down the sensitivity of your sensor. The sensor I am using doesn't have that capability. To reduce the sensitivity of my sensor I created a protection hood that only allows a small amount of the infrared beam to return to the sensor.

If you like this tutorial and want to see more of this please If you are interested subscribe to my periodical Newsletter by filling out the form below, or follow me on Facebook by clicking on this link, and click the follow button. 

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